Project Tomorrow Achievements: All Ten Explained

All ten Project Tomorrow achievements, including the three region restorations, the Spark milestones and the rare 10-machine Let's Make It Stupid build.

Last Updated: 2026-11-10
At a glance

Project Tomorrow has ten achievements at Early Access launch. Three are region restorations, three are Spark milestones, three are basic first-step achievements, and one is the rare 10-machine terraforming build. Source: Project Tomorrow achievements ↗

Project Tomorrow's achievement list is small and honest. Most of it unlocks by playing the campaign; one achievement is a deliberate long project; one requires a Challenge run. There are no missable story achievements and no multiplayer requirements.

This guide lists all ten, explains the fastest route for each, and flags the one that only 0.1% of players had at the time of writing.

The full list

Achievement What it asks How to get it
Just The Start Restore Suncrest Complete the first region
An Oasis Once Again Restore Tidehaven Complete the second region
Winter's Last Bloom Restore Winterbloom Complete the third region
5 Sparks Collect five Sparks Pick up the collectible during play
10 Sparks Collect ten Sparks Keep collecting across a region
15 Sparks Collect fifteen Sparks A longer collection run
Laying the Foundation Build your first structure Place any building
Still Standing Survive an attack Finish a wave with the base intact
You Asked For It Restore a region with a Challenge modifier Replay a region with a Challenge equipped
Let's Make It Stupid! Build ten Hydro Infusers, ten Oxygen Emitters and ten Thermal Drills in one region The long project

The three region achievements are the campaign. The three Spark achievements are collection. The two basic achievements unlock in the first ten minutes. The last two are the interesting ones.

The region restorations

Each region achievement unlocks when the region is restored, which means reaching the population and terraforming goals and completing the scenario.

The route is the same for all three:

  1. Build power and oxygen.
  2. Wall the attack lanes.
  3. Terraform the cluster.
  4. Grow the population through Habitats and Settlements.
  5. Complete the region.

The walkthrough→ covers the order. The region guides cover the specific threats:

If a region is not completing, check the population target first, then the terraforming goal. The achievement triggers on the region completion, not on the last Habitat.

The Spark milestones

Sparks are collectibles found during play. The three achievements ask for five, ten and fifteen.

Tips:

  • Explore between waves. The timer pauses during a wave, but exploration is safest in the post-wave window.
  • Search the ruins and the edges of the map. Collectibles are usually off the direct path.
  • Do not chase Sparks during a wave. A collectible is not worth a breach.
  • Track progress in the achievement menu. The three tiers are cumulative within the region.

The Spark achievements are the easiest to miss because they require deviation from the base route. A single exploration lap after the first region is usually enough for five; fifteen may take a dedicated sweep.

Laying the Foundation and Still Standing

These two unlock automatically:

  • Laying the Foundation — place your first building.
  • Still Standing — survive your first attack.

If you have played for ten minutes and do not have them, check that you are in a region, not the menu.

You Asked For It

This achievement requires restoring a region with a Challenge modifier equipped. It is the only achievement that requires the Modifier system.

The safe route:

  1. Complete a region normally.
  2. Replay it with one Challenge you understand.
  3. Use the build order that worked.
  4. Add a Buff if the Challenge targets your weakest phase.
  5. Complete the region.

Do not combine it with the 10-machine achievement. The Challenge run is a difficulty test; the 10-machine build is an economic project. Doing both at once makes each harder.

The modifiers guide→ explains Challenges and Buffs.

Let's Make It Stupid!

This is the rare one. It requires ten Hydro Infusers, ten Oxygen Emitters and ten Thermal Drills in a single region. At the time of writing, 0.1% of players had it.

Why it is rare:

  • Thirty terraforming machines is a huge power draw.
  • Each machine is a target the aliens prioritize.
  • The adjacency bonus rewards clustering, but thirty machines cannot all be adjacent.
  • The region's population goal is usually complete long before the build is.

How to approach it:

  1. Finish the region's main goal first. Stabilize the base and the population.
  2. Pick a region with space. The starting clearing is not enough; use the wider map.
  3. Build in clusters, not a line. Three clusters of ten, each walled and covered by a turret.
  4. Add power before machines. A windmill per cluster, plus relays.
  5. Keep the defense ahead of the build. Do not place ten machines and then discover the wall is one segment short.
  6. Do it after the campaign. The achievement is a victory-lap project, not a progression requirement.

Do not attempt it on a fresh save with an unfinished wall. You will lose the machines faster than you can build them.

Achievement order

A clean completion order:

  1. Laying the Foundation — first building.
  2. Still Standing — first wave.
  3. Just The Start — Suncrest.
  4. 5 Sparks — first exploration lap.
  5. An Oasis Once Again — Tidehaven.
  6. 10 Sparks — second region exploration.
  7. Winter's Last Bloom — Winterbloom.
  8. 15 Sparks — dedicated sweep.
  9. You Asked For It — Challenge replay.
  10. Let's Make It Stupid! — post-campaign project.

The order is not mandatory. It is the path of least resistance.

The achievement list with region and terraforming milestones
The achievement list with region and terraforming milestones

The terraforming guide→ covers the machine cluster, and the modifiers guide→ covers the Challenge run.

FAQ

How many achievements are in Project Tomorrow?

Ten at Early Access launch.

What is the rarest achievement?

Let's Make It Stupid! — ten Hydro Infusers, ten Oxygen Emitters and ten Thermal Drills in one region. It had a 0.1% unlock rate at the time of writing.

Do achievements carry between regions?

The Spark achievements are cumulative within a region. Region achievements unlock per region.

Can I get You Asked For It without finishing the game?

You need to restore a region with a Challenge modifier. You can replay the first region after completing it.

Sources

Official source: Project Tomorrow achievements ↗ Project Tomorrow guides and walkthroughs

Related Guides

More Project Tomorrow Guides

Project Tomorrow Base Layouts: Five Patterns That HoldFive Project Tomorrow base layouts for one-lane starts, multi-lane regions, terraformer clusters, forward mining outposts and Winterbloom's layered defense.Project Tomorrow Beginner Guide: Your First RegionA complete Project Tomorrow beginner guide: windmill placement, oxygen, terraforming, your first wave, housing and the mistakes that stall a new base.Project Tomorrow Controls: PC, Controller and MenusHow Project Tomorrow controls work on PC and controller, the camera and build-menu actions that matter, and what to rebind before your first base.Project Tomorrow Crafting: Workbench, Gear and PrioritiesHow crafting works in Project Tomorrow, what to make at the workbench first, and which consumables, weapons and housing components are worth the resources.Project Tomorrow Defense Guide: Survive Every WaveA practical Project Tomorrow defense guide: wave timers, early calls, wall repair rules, target priority, flying enemies and what to do after a breach.Project Tomorrow Enemies: Flying, Heavy and Swarm TypesA field guide to Project Tomorrow enemies: ground swarms, flying units that ignore walls, armored Guardians in Winterbloom and the nests that spawn them.Project Tomorrow Population and Settlements GuideHow population works in Project Tomorrow: Habitats, Housing Frames, Oxygen costs, survived waves, Settlement ruins, settlers and Barracks soldiers.Project Tomorrow Power: Windmills, Relays and BrownoutsHow the Project Tomorrow power grid works: windmill range, Power Relays, overload behaviour, reserve planning and when to build your next generator.